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Insights: mrdoob/three.js
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1 Release published by 1 person
-
r167
published
Aug 1, 2024
48 Pull requests merged by 10 people
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NodeMaterial: Use
materialReference()
for env maps.#28982 merged
Aug 1, 2024 -
PMREMNode: Mark default texture as render target texture.
#29044 merged
Aug 1, 2024 -
Revert "Examples: scroll to currently selected example in the sidebar"
#29042 merged
Aug 1, 2024 -
WebGPURenderer: Apply
Scene.environment
only on PBR materials.#29033 merged
Aug 1, 2024 -
Editor: Add Korean language.
#29022 merged
Jul 31, 2024 -
GLTFExporter: Preventing to write
null
forattenuationDistance
.#29035 merged
Jul 31, 2024 -
Addons: Rename
SkyGPU
andWaterGPU
.#29029 merged
Jul 31, 2024 -
Water2: Add
WebGPURenderer
version.#29027 merged
Jul 31, 2024 -
TSL: Introduce
viewportSafeUV()
#29025 merged
Jul 30, 2024 -
Nodes: Fix WGSL Vertex Code Directive Typo
#29023 merged
Jul 30, 2024 -
Examples: Add TSL VFX Tornado
#29020 merged
Jul 30, 2024 -
Water: Add
WebGPURenderer
version.#29019 merged
Jul 30, 2024 -
Nodes: Add
enableExtension()
Method toGLSLNodeBuilder
#28952 merged
Jul 30, 2024 -
Examples: Clean up
#29014 merged
Jul 29, 2024 -
Examples: Add TSL angular slicing
#29007 merged
Jul 29, 2024 -
Example: Add
webgpu_postprocessing_masking
#29016 merged
Jul 29, 2024 -
Sky: Replace
cameraPosition
#29015 merged
Jul 29, 2024 -
Sky: Add
WebGPURenderer
version.#29013 merged
Jul 29, 2024 -
Nodes: Ensure that setBindGroup matches with @group in the shader.
#28953 merged
Jul 29, 2024 -
E2E: Update screenshots.
#29012 merged
Jul 29, 2024 -
TSL: Introduce
billboarding()
#29011 merged
Jul 29, 2024 -
WebGPURenderer: Rename
.getRawShaderAsync()
to.getShaderAsync()
#29010 merged
Jul 29, 2024 -
Examples > Adds TSL procedural terrain example
#28999 merged
Jul 29, 2024 -
Update devDependencies (non-major)
#29006 merged
Jul 28, 2024 -
Update github/codeql-action digest to afb54ba
#29005 merged
Jul 28, 2024 -
Examples: Add TSL Earth
#29003 merged
Jul 28, 2024 -
Examples: Fix flickering/black screen on Apple devices with
webgpu_mesh_batch
.#29002 merged
Jul 28, 2024 -
Backend: Remove unused function
#29001 merged
Jul 28, 2024 -
Examples: Add TSL Raging Sea example
#29000 merged
Jul 28, 2024 -
RapierPhysics: Add triangular mesh collider
#28993 merged
Jul 27, 2024 -
Examples: Add TSL halftone
#28998 merged
Jul 27, 2024 -
WebGPURenderer: Add
debug.getRawShaderAsync()
.#28997 merged
Jul 27, 2024 -
TextureUtils: Remove deprecated code.
#28996 merged
Jul 27, 2024 -
NodeEditor: Make sure scene is properly resetted.
#28992 merged
Jul 27, 2024 -
Examples: Add Compute Attractors Particles
#28983 merged
Jul 26, 2024 -
SepiaNode: Clean up
#28991 merged
Jul 26, 2024 -
Playground: Fix imports.
#28987 merged
Jul 26, 2024 -
UniformArrayNode: Add
uniforms()
fallback.#28979 merged
Jul 26, 2024 -
Nodes: Add SepiaNode
#28961 merged
Jul 26, 2024 -
Nodes: Rename
uniforms()
touniformArray()
.#28910 merged
Jul 26, 2024 -
TSL: Add
spherizeUV
#28976 merged
Jul 26, 2024 -
Examples > Add coffee smoke
#28967 merged
Jul 26, 2024 -
WebGPURenderer: Add
webgpu_shadowmap_opacity
#28973 merged
Jul 26, 2024 -
Example: Update
webgpu_mrt_mask
imports#28972 merged
Jul 25, 2024 -
WGSLNodeBuilder: Fix
pow()
with negative base on Windows#28971 merged
Jul 25, 2024 -
PMREMNode: Only generate PMREM with ready image data.
#28970 merged
Jul 25, 2024 -
Examples > Add VFX flames
#28969 merged
Jul 25, 2024 -
Background: Fix update when changing env map.
#28966 merged
Jul 25, 2024
4 Pull requests opened by 3 people
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Nodes: Bleach Node
#28974 opened
Jul 25, 2024 -
BatchedMesh: add support for points
#29030 opened
Jul 31, 2024 -
Plasticity
#29037 opened
Jul 31, 2024 -
Material: Add `onBeforeRender()` back.
#29043 opened
Aug 1, 2024
18 Issues closed by 6 people
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MeshBasicNodeMaterial bug with scene.environment
#29031 closed
Aug 1, 2024 -
Material Attenuation distance defaults to NULL for GLTF export
#29034 closed
Jul 31, 2024 -
Add a webgpu jsfiddle link in the Bug report
#29032 closed
Jul 31, 2024 -
Port Water2 to WebGPU
#26446 closed
Jul 31, 2024 -
import from `three/webgpu` incompatible with UltraHDRLoader
#29028 closed
Jul 31, 2024 -
OrbitControls cant move
#29026 closed
Jul 31, 2024 -
Sprites cannot be displayed in the editor
#29017 closed
Jul 30, 2024 -
Mesh: allow caller to specify which geometry to raycast and ignore material visibility
#28958 closed
Jul 30, 2024 -
WebGPURenderer: Weird DirectionalLight Behavior Between WebGLRenderer and WebGPU Renderer
#28642 closed
Jul 28, 2024 -
Many demos on the internet are no more working since r161
#29004 closed
Jul 28, 2024 -
Mesh Bash Flickering on iOS ( webgpu enabled )
#28978 closed
Jul 28, 2024 -
TSL Editor Example: Does not work because of 404 of three JS files
#28984 closed
Jul 27, 2024 -
GLTFExport + KTX textures issue
#28995 closed
Jul 27, 2024 -
URL `https://experience.soletanche-bachy.com/` is not available on projects page
#28990 closed
Jul 26, 2024 -
Can't load #standard_surface_brick_procedural.mtlx sample file
#28989 closed
Jul 26, 2024 -
Increase the current limit for attributes from 8 to 12 or 16
#28942 closed
Jul 26, 2024 -
OutputPass inpostprocessing. render error
#28981 closed
Jul 26, 2024 -
WebGPU example "Fat line" broken when dash enabled
#28977 closed
Jul 26, 2024
11 Issues opened by 9 people
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TSL transpiler lessThan()
#29046 opened
Aug 1, 2024 -
BatchedMesh doesn't render wireframe mode correctly
#29045 opened
Aug 1, 2024 -
MeshBatched .sortObjects flicker on iOS(safari) WebGPU
#29041 opened
Aug 1, 2024 -
BatchedMesh without a transform array
#29036 opened
Jul 31, 2024 -
Examples: OrthographicCamera instantiation
#29024 opened
Jul 30, 2024 -
BatchedMesh and gl.LINES, gl.POINTS
#29018 opened
Jul 30, 2024 -
Vite import fails on v0.167.0
#29009 opened
Jul 29, 2024 -
Using the games_fps example, there is an exception in my model
#28994 opened
Jul 27, 2024 -
MaterialXLoader: Can't load `standard_surface_brick_procedural.mtlx` sample file
#28988 opened
Jul 26, 2024 -
MaterialXLoader: "time" and "frame" MaterialX nodes not loaded
#28985 opened
Jul 26, 2024 -
Better performance support for passing `VideoFrame`'s to a `CanvasTexture` or `VideoTexture`
#28980 opened
Jul 26, 2024
12 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Auto shader output definitions for MRT
#27808 commented on
Jul 28, 2024 • 2 new comments -
Nodes: Construct clip distances objects in NodeBuilder.
#28915 commented on
Jul 30, 2024 • 1 new comment -
WebXR not supported on WebGPURenderer
#28968 commented on
Jul 25, 2024 • 0 new comments -
WebGPURenderer: Issues with PMREM `Background`.
#28827 commented on
Jul 26, 2024 • 0 new comments -
ShaderNode: MaterialX Nodes
#24674 commented on
Jul 26, 2024 • 0 new comments -
CanvasTexture problem with VideoFrames
#28937 commented on
Jul 26, 2024 • 0 new comments -
USDZLoader doesn't support all .usdz(usda) files. The only showcase example file works.
#28693 commented on
Jul 29, 2024 • 0 new comments -
Significant Performance Drop and High CPU Usage with BatchedMesh
#28776 commented on
Jul 31, 2024 • 0 new comments -
WebGPURenderer: AttributeNode: Vertex attribute "normal" not found on geometry
#28939 commented on
Jul 31, 2024 • 0 new comments -
Add support for skinning >4 bones per vertex with a bone weight texture
#26222 commented on
Jul 30, 2024 • 0 new comments -
WebGLRenderer: Add .setLookCDL()
#28544 commented on
Jul 31, 2024 • 0 new comments -
Examples: Port advanced postprocessing sample to WebGPU
#28962 commented on
Jul 29, 2024 • 0 new comments